Размер: 18.9 MB Язык интерфейса: English Цена на iTunes: Free Оригинальное описание:
The full version of HARBOR HAVOC 3D is now FREE!!! Try it before the price goes up!!! This well reviewed game is an intense test of collision avoidance from Backflip Studios, creators of PAPER TOSS, RAGDOLL BLASTER and STRIKE KNIGHT. With gameplay that is simple to learn but challenging to master, this game will keep you playing for hours.
Your task is to route boats, submarines and helicopters to their respective ports without running into other vehicles of the same kind. It starts easy but quickly picks up pace.
HARBOR HAVOC 3D takes line drawing games to the next level through multi-level gameplay, striking 3D graphics and gorgeous animations.
The game includes: -Beautiful 3D graphics -Stunning environmental effects -Innovative gameplay -Dramatic explosions -Wide variety of vehicles -Immersive music -Nautical sounds and animations -Intuitive touch controls -Plus+ integration -Post scores on Facebook and Twitter -Global online scoreboards -Awards -Insanely addictive -Support for fast-app switching in iOS 4.0
Like all Backflip games, HARBOR HAVOC 3D is simple, fun and addictive.
"The game looks brilliant, and directing traffic on multiple levels is amazing." -App Advice
". . . this brilliant game will undoubtedly make some waves of its own thanks to a pick-up-and-play quality coupled with gorgeous graphics and ingenious gameplay mechanics." -Pocket Full Of Apps
"As the developer behind such successful iPhone games as RAGDOLL BLASTER and PAPER TOSS, it's always worth checking out what's new from Backflip Studios." -Pocket Gamer
"For advanced players who have gotten bored of Flight Control and are looking for more of a challenge, HARBOR HAVOC 3D manages to provide added layers of challenge without necessarily being different just for the sake of being different." -Touch Arcade
Backflip Studios has seen over 32,000,000 downloads across our suite of products. Please try our other titles.
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"Креативность — это просто создание связей между вещами. Когда творческих людей спрашивают, как они что-то сделали, они чувствуют себя немного виноватыми, потому что они не сделали ничего на самом деле, а просто заметили. Это становится им понятно со временем. Они смогли связать разные кусочки своего опыта и синтезировать что-то новое. Это происходит потому, что они пережили и увидели больше, чем другие, или потому, что они больше об этом размышляют." 1996 год